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1. LogicLoop: Regarding Lag in Outposts - in Outposts [original thread]
CCP LogicLoop wrote: Funkmaster Whale wrote: CCP LogicLoop wrote: In actual meter coverage from a top down view the Research Facility is extremely close if not bigger than the Orbital Artillery. Which isn't surprising, the two outposts ...
- by Halador Osiris - at 2013.09.06 14:48:00
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2. Sticky:Gallente Research Facility Feedback - in Outposts [original thread]
I read the dev blog on the new SI and saw these were engineered to provide more cover from above. Well, I haven't stepped foot in this outpost yet but I've attempted to rain fire from above via Python. I'd *****, but I know this is exactly what yo...
- by Halador Osiris - at 2013.09.05 04:27:00
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3. Socket Stuff - in Outposts [original thread]
Aero Yassavi wrote: CCP LogicLoop wrote: Ultimately it is most likely possible given they are far enough apart. The issue is, they have a very LARGE radius on where the high LOD loads up. If those two radii touch, then it will be too much. T...
- by Halador Osiris - at 2013.08.30 14:04:00
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4. "Inside" Maps - in Outposts [original thread]
Fiddler Galaine wrote: When I first heard about this game, I imaged we might be given the ability to actually invade player ships in EvE during large engagements and sabotage their warp cores or blow the ship up from within...it'll probably nev...
- by Halador Osiris - at 2013.07.22 19:46:00
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5. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
At K10/11, on the bridge that goes across from over the C objective to the CRU, if a heavy falls from the high roof onto the last section before the wall he will be stuck as there is a metal piece that is just higher than he can jump.
- by Halador Osiris - at 2013.07.19 13:06:00
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6. All the maps seriously lack interiour spaces - in Outposts [original thread]
crazy space 1 wrote: RIGHT! that would be the balance for tanks. You can't use them to take points if they are indoors. Still doesn't help dropships against tanks. Plus, LAVs and HAVs can go in the warehouse pyramid thing and dropships can't.
- by Halador Osiris - at 2013.06.17 20:23:00
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7. "Inside" Maps - in Outposts [original thread]
From Costa Rica wrote: how far in the time line is it to expand the playable area? Maybe that could fix the socket problems... This would fix this problem: Hendaw wrote: Unkillable HAVs sniping from beyond the redline
- by Halador Osiris - at 2013.06.17 16:57:00
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8. "Inside" Maps - in Outposts [original thread]
CCP LogicLoop wrote: Doyle Reese wrote: How will fighting in MCCs work? I mean, we've all been in MCCs before, it doesn't seem very roomy Not entirely sure yet, but the MCC's will either have a new interior, or it will be a new MCC all toge...
- by Halador Osiris - at 2013.06.17 16:56:00
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9. Sticky:Communications Outpost Feedback - in Outposts [original thread]
Stefan Stahl wrote: To me this outpost feels much too flat. The walls are so low that even the turrets directly in front of the walls can shoot inside. There are very few places in this outpost where you are actually safe from being shot at fro...
- by Halador Osiris - at 2013.05.24 15:53:00
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10. Sticky:Biomass Outpost Feedback - in Outposts [original thread]
This outpost provides an advantage to dropships and tanks whose MCC is to the right, as this gives covered access to C and A. On the other hand, dropships starting from the left have no cover from sniper tanks on the right, and sniper tanks on the...
- by Halador Osiris - at 2013.05.22 18:34:00
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11. Sticky:Orbital Artillery Outpost Feedback - in Outposts [original thread]
I'm a dropship pilot and this is my favorite thing to fly around. It's engaging, enemies appear on multiple levels, it can provide sufficient cover from tanks, and it's not always easy to pick up troops.
- by Halador Osiris - at 2013.05.22 18:30:00
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